Teleglitch: Die More Edition
This is less a game and more an object lesson in the law of karma, with guns.
At first it seems so simple: Teleglitch hates you and wants you to die. And while that may be true, it has more than murder on its mind – it wants you to kill yourself. And you oblige it.
Every time you misjudge how many shots it will take to fend off a wave of mutants before they descend upon you, or blow yourself to pieces with your own nail bomb, or forget that your avatar is right handed and you flail pointlessly at the zombie now feasting on what was your left arm, you chose the actions that inevitably doomed you.
As the black vaults around you close in and the blocky text shares one last insight, you think to yourself:
"I screwed up. I thought I knew what I was doing, but I was wrong. It was my fault."
In that fleeting moment you knew the Truth.
The setting: derivative, the graphics: primitive, the miserable painful pointless deaths: repetitive. So what is it that draws you back in for one more pointless try? Unlike its roguelike ancestors that rely on the whim of the random number generator, Teleglitch: Die More Edition is not cruelly arbitrary. It creates a remarkable sense of connection between cause and effect – a feeling, so rare in life, that your choices are directly responsible for their consequences.
(PC/Mac/Linux, $12.99 direct)